AI Insights · Timothy · July 2024
Top 5 Low Poly Games Performance in Latin America Q2 2024
Explore the performance of the top 5 low poly games in Latin America during Q2 2024, including their downloads, revenue, and active user trends.
In Q2 2024, the top 5 low poly games on a unified platform in Latin America showcased significant trends in downloads, revenue, and weekly active users. Here’s a closer look at their performance, based on data from Sensor Tower.
Roblox from Roblox Corporation showed strong performance. Weekly revenue fluctuated between $914K and $1.1M, peaking at $1.1M in the final week of June. Downloads saw a consistent upward trend, reaching a maximum of approximately 1.4M in mid-June. Weekly active users also increased steadily, ending the quarter at around 48.8M.
Level Devil - NOT A Troll Game by Unept had a varied quarter. Revenue remained modest, peaking at $157 at the end of April and again at $142 in the last week of June. Downloads fluctuated, with a notable high of 273K in mid-April, but dropped significantly to around 57K by the end of June. Weekly active users saw a peak of 705K at the start of June before declining to 565K by the end of the quarter.
The Walking Zombie 2: Shooter by Alda Games s.r.o. experienced a steady performance. Revenue peaked at $1.1K in the first week of June. Downloads remained relatively stable, with a high of 130K in mid-April and a low of approximately 62K in late May. Weekly active users saw a peak of 594K in early May but decreased to 451K by the end of June.
I, The One - Fighting Games from Azur Interactive Games Limited showed consistent engagement. Revenue varied, peaking at $234 in early April and $233 in early June. Downloads peaked at 134K in mid-June, with a notable increase in weekly active users, reaching 310K in mid-June before ending the quarter at around 254K.
Reckless Getaway 2: Car Chase by Miniclip.com had a steady quarter. Revenue saw a peak of $475 in mid-May. Downloads fluctuated, reaching a high of 134K in mid-April and stabilizing around 69K by the end of June. Weekly active users remained stable, peaking at 2.9M in late April and maintaining around 2.9M through the quarter.
For more detailed insights and data, visit Sensor Tower.